summaryrefslogtreecommitdiff
path: root/Client/Assets/Scripts/XEditor/XSkillEditor/XSkillCamera.cs
blob: f7a2af18771e9fc64186987fc4846e0ec1e8a26c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEngine;
using XUtliPoolLib;

namespace XEditor
{
    public class XSkillCamera
    {
        public XSkillCamera(GameObject hoster)
        {
            _hoster = hoster;
        }

        private GameObject _hoster = null;
        private enum XCameraExStatus
        {
            Idle,
            Dash,
            Effect,
            UltraShow,
            UltraEnd
        }

        private bool _status_changed = false;

        private XCameraExStatus _status = XCameraExStatus.Idle;

        private GameObject _cameraObject = null;

        private GameObject _dummyObject = null;
        private Transform _dummyCamera = null;
        private Transform _cameraTransform = null;

        private Animator _ator = null;
        public AnimatorOverrideController _overrideController = new AnimatorOverrideController();

        private string _trigger = null;

        private UnityEngine.Camera _camera = null;

        private float _elapsed = 0;

        private bool _damp = false;
        private float _damp_delta = 0;
        private Vector3 _damp_dir = Vector3.zero;

        private bool _follow_position = true;
        private bool _relative_to_idle = false;
        private bool _look_at = false;
        private bool _sync_begin = false;
        private CameraMotionSpace _effect_axis = CameraMotionSpace.World;

        private bool _root_pos_inited = false;
        private bool _idle_root_pos_inited = false;

        private Vector3 _root_pos = Vector3.zero;
        private Vector3 _idle_root_pos = Vector3.zero;

        private Vector3 _v_self_p = Vector3.zero;
        private Quaternion _q_self_r = Quaternion.identity;

        private Quaternion _idle_root_rotation = Quaternion.identity;
        private float _idle_root_rotation_y = 0;

        private Vector3 _last_dummyCamera_pos = Vector3.zero;
        private Vector3 _dummyCamera_pos = Vector3.zero;

        private readonly float _damp_factor = 1.0f;

        private XCameraMotionData _motion = new XCameraMotionData();

        //kill all timer when leave scene.
        private uint _token = 0;

        public UnityEngine.Camera UnityCamera
        {
            get { return _camera; }
        }

        public Transform CameraTrans
        {
            get { return _cameraTransform; }
        }

        public Animator CameraAnimator
        {
            get { return _ator; }
        }

        public Vector3 Position
        {
            get { return _cameraTransform.position; }
        }

        public Quaternion Rotaton
        {
            get { return _cameraTransform.rotation; }
        }

        public bool Initialize()
        {
            _cameraObject = GameObject.Find(@"Main Camera");

            if (null != _cameraObject)
            {
                _camera = _cameraObject.GetComponent<UnityEngine.Camera>();
                _cameraTransform = _cameraObject.transform;

                XResourceLoaderMgr.SafeDestroy(ref _dummyObject);

                _dummyObject = XResourceLoaderMgr.singleton.CreateFromPrefab("Prefabs/DummyCamera") as GameObject;
                _dummyObject.name = "Dummy Camera";

                _dummyCamera = _dummyObject.transform.GetChild(0);
                _ator = _dummyObject.GetComponent<Animator>();

                _overrideController.runtimeAnimatorController = _ator.runtimeAnimatorController;
                _ator.runtimeAnimatorController = _overrideController;

                _root_pos_inited = false;
                _idle_root_pos_inited = false;

                _status = XCameraExStatus.Idle;
                _status_changed = false;

                _idle_root_rotation_y = 0;

                //_overrideController["Idle"] = Resources.Load("Animation/Main_Camera/Main_Camera_Idle");
            }

            return true;
        }

        public void Damp()
        {
            _damp = true;
            _elapsed = 0;
        }

        public void YRotate(float addation)
        {
            if (addation != 0)
            {
                _idle_root_rotation_y += addation;

                _idle_root_rotation = Quaternion.Euler(0, _idle_root_rotation_y, 0);
                _root_pos = _idle_root_rotation * _dummyCamera.position;
            }
        }

        public void OverrideAnimClip(string motion, string clipname)
        {
            //get override clip
            AnimationClip animClip = XResourceLoaderMgr.singleton.GetSharedResource<AnimationClip>(clipname, ".anim");
            OverrideAnimClip(motion, animClip);
        }

        public void OverrideAnimClip(string motion, AnimationClip clip)
        {
            //override
            if (clip != null && _overrideController[motion] != clip) _overrideController[motion] = clip;
        }

        public void Effect(XCameraMotionData motion)
        {
            Effect(motion, "ToEffect");
        }

        public void UltraShow()
        {
            _trigger = "ToUltraShow";

            _motion.Follow_Position = false;
            _motion.Coordinate = CameraMotionSpace.Self;
            _motion.AutoSync_At_Begin = true;
            _motion.LookAt_Target = false;
        }

        public void UltraEnd()
        {
            _trigger = "ToUltraEnd";

            _motion.Follow_Position = false;
            _motion.Coordinate = CameraMotionSpace.World;
            _motion.AutoSync_At_Begin = true;
            _motion.LookAt_Target = false;
        }

        public void PostUpdate(float fDeltaT)
        {
            if (!_root_pos_inited)
            {
                _idle_root_rotation = Quaternion.Euler(0, _idle_root_rotation_y, 0);

                _root_pos = _idle_root_rotation * _dummyCamera.position;
                _root_pos_inited = true;

                if (!_idle_root_pos_inited)
                {
                    _idle_root_pos = _idle_root_rotation * _dummyCamera.position;
                    _idle_root_pos_inited = true;
                }
            }

            InnerUpdateEx();
            TriggerEffect();
        }

        private void AutoSync()
        {
            _q_self_r = _hoster.transform.rotation;
            _v_self_p = _hoster.transform.position;
        }

        private void InnerPosition()
        {
            _dummyCamera_pos = _idle_root_rotation * _dummyCamera.position;

            if (_damp)
            {
                _damp_dir = (_dummyCamera_pos - _last_dummyCamera_pos);
                if (_elapsed == 0) _damp_delta = _damp_dir.magnitude;
                _damp_dir.Normalize();

                if (_elapsed > _damp_factor)
                {
                    _elapsed = _damp_factor;
                    _damp = false;
                }

                _dummyCamera_pos = _dummyCamera_pos - _damp_dir * (_damp_delta * ((_damp_factor - _elapsed) / _damp_factor));
            }

            _last_dummyCamera_pos = _dummyCamera_pos;
        }

        private void InnerUpdateEx()
        {
            InnerPosition();

            Quaternion q_self_r = _hoster.transform.rotation;
            Vector3 v_self_p = _hoster.transform.position;

            Vector3 r = _dummyCamera.rotation.eulerAngles; r.y -= 90;
            float f = r.x; r.x = r.z; r.z = f;

            if (_status_changed || _status == XCameraExStatus.Idle) _status_changed = false;

            Vector3 delta = (_dummyCamera_pos - _root_pos);
            Vector3 target_pos;

            {
                target_pos = (_sync_begin ? _q_self_r : Quaternion.identity) * (_relative_to_idle ? _idle_root_pos : _root_pos);
                delta = (_sync_begin ? _q_self_r : Quaternion.identity) * delta;

                if (!_look_at) _cameraTransform.rotation = _idle_root_rotation * (_sync_begin ? _q_self_r : Quaternion.identity) * Quaternion.Euler(r);
            }

            target_pos += (_follow_position ? v_self_p : (_sync_begin ? _v_self_p : Vector3.zero));

            switch (_effect_axis)
            {
                case CameraMotionSpace.World:
                    {
                        target_pos += delta;
                    } break;
                case CameraMotionSpace.Self:
                    {
                        target_pos += (_follow_position ? Quaternion.identity : q_self_r) * delta;
                    } break;
            }

            _cameraTransform.position = target_pos;
            if (_look_at) _cameraTransform.LookAt(_hoster.transform.position + _dummyObject.transform.position);
        }

        public void EndEffect(object o)
        {
            if (_status == XCameraExStatus.Idle) return;

            _trigger = "ToIdle";

            _motion.Follow_Position = true;
            _motion.Coordinate = CameraMotionSpace.World;
            _motion.AutoSync_At_Begin = false;
            _motion.LookAt_Target = true;

            _motion.Motion = null;
        }

        public void Effect(XCameraMotionData motion, bool overrideclip)
        {
            //must be called from UPDATE pass
            AnimationClip clip = XResourceLoaderMgr.singleton.GetSharedResource<AnimationClip>(motion.Motion3D, ".anim");

            if (clip != null)
            {
                _trigger = "ToEffect";
                if (overrideclip && _overrideController["CameraEffect"] != clip) _overrideController["CameraEffect"] = clip;

                _motion.LookAt_Target = motion.LookAt_Target;
                _motion.Follow_Position = true;
                _motion.Coordinate = CameraMotionSpace.World;

                switch (motion.Motion3DType)
                {
                    case CameraMotionType.AnchorBased:
                        {
                            _motion.AutoSync_At_Begin = true;
                            _motion.LookAt_Target = false;
                        }break;
                    case CameraMotionType.CameraBased:
                        {
                            _motion.AutoSync_At_Begin = false;
                        }break;
                }

                _motion.Motion = motion.Motion3D;
            }
        }

        public void Effect(XCameraMotionData motion, string trigger)
        {
            //must be called from UPDATE pass
            //AnimationClip clip = Resources.Load(motion.Motion3D);

            //if (clip != null)
            {
                _trigger = trigger;

                _motion.LookAt_Target = motion.LookAt_Target;
                _motion.Follow_Position = true;
                _motion.Coordinate = CameraMotionSpace.World;

                switch (motion.Motion3DType)
                {
                    case CameraMotionType.AnchorBased:
                        {
                            _motion.AutoSync_At_Begin = true;
                            _motion.LookAt_Target = false;
                        } break;
                    case CameraMotionType.CameraBased:
                        {
                            _motion.AutoSync_At_Begin = false;
                        } break;
                }

                _motion.Motion = motion.Motion3D;
            }
        }

        private void TriggerEffect()
        {
            if (_trigger != null && !_ator.IsInTransition(0))
            {
                switch (_trigger)
                {
                    case "ToIdle":
                        {
                            _status = XCameraExStatus.Idle;
                            _idle_root_pos_inited = false;
                        } break;
                    case "ToEffect": _status = XCameraExStatus.Effect; break;
                    case "ToDash": _status = XCameraExStatus.Dash; break;
                    case "ToUltraShow": _status = XCameraExStatus.UltraShow; break;
                    case "ToUltraEnd": _status = XCameraExStatus.UltraEnd; break;
                }

                XTimerMgr.singleton.KillTimer(_token);

                _follow_position = _motion.Follow_Position;
                _effect_axis = _motion.Coordinate;
                _sync_begin = _motion.AutoSync_At_Begin;
                _look_at = _motion.LookAt_Target;

                if (_sync_begin) AutoSync();

                _ator.SetTrigger(_trigger);
                _root_pos_inited = false;

                _status_changed = true;
                _trigger = null;
            }
        }
    }
}
#endif