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using System;
using System.Collections.Generic;
using System.Xml;
using XUtliPoolLib;
namespace XMainClient
{
internal class AINodeFactory
{
private static Dictionary<string, AIRunTimeNodeBase> _node_dic = new Dictionary<string, AIRunTimeNodeBase>();
public static AIRunTimeNodeBase CreateAINodeByName(string nodeName, XmlElement xmlNode)
{
bool flag = nodeName == "Selector";
AIRunTimeNodeBase result;
if (flag)
{
result = new AIRunTimeSelectorNode(xmlNode);
}
else
{
bool flag2 = nodeName == "Sequence";
if (flag2)
{
result = new AIRunTimeSequenceNode(xmlNode);
}
else
{
bool flag3 = nodeName == "RandomSequence";
if (flag3)
{
result = new AIRunTimeRandomSequenceNode(xmlNode);
}
else
{
bool flag4 = nodeName == "RandomSelector";
if (flag4)
{
result = new AIRunTimeRandomSelectorNode(xmlNode);
}
else
{
bool flag5 = nodeName == "Inverter";
if (flag5)
{
result = new AIRunTimeInverter(xmlNode);
}
else
{
bool flag6 = nodeName == "EntryTask";
if (flag6)
{
result = new AIRunTimeEntryTaskNode(xmlNode);
}
else
{
bool flag7 = nodeName == "ReturnSuccess";
if (flag7)
{
result = new AIRunTimeReturnSuccess(xmlNode);
}
else
{
bool flag8 = nodeName == "ReturnFailure";
if (flag8)
{
result = new AIRunTimeReturnFailure(xmlNode);
}
else
{
bool flag9 = nodeName == "ConditionalEvaluator";
if (flag9)
{
result = new AIRunTimeConditionalEvaluator(xmlNode);
}
else
{
bool flag10 = nodeName == "Log";
if (flag10)
{
result = new AIRunTimeLog(xmlNode);
}
else
{
bool flag11 = nodeName == "RandomFloat";
if (flag11)
{
result = new AIRunTimeRandomFloat(xmlNode);
}
else
{
bool flag12 = nodeName == "FloatOperator";
if (flag12)
{
result = new AIRunTimeFloatOperator(xmlNode);
}
else
{
bool flag13 = nodeName == "FloatComparison";
if (flag13)
{
result = new AIRunTimeFloatComparison(xmlNode);
}
else
{
bool flag14 = nodeName == "SetFloat";
if (flag14)
{
result = new AIRunTimeSetFloat(xmlNode);
}
else
{
bool flag15 = nodeName == "SetBool";
if (flag15)
{
result = new AIRunTimeSetBool(xmlNode);
}
else
{
bool flag16 = nodeName == "CompareTo";
if (flag16)
{
result = new AIRunTimeCompareTo(xmlNode);
}
else
{
bool flag17 = nodeName == "SetInt";
if (flag17)
{
result = new AIRunTimeSetInt(xmlNode);
}
else
{
bool flag18 = nodeName == "IntComparison";
if (flag18)
{
result = new AIRunTimeIntComparison(xmlNode);
}
else
{
bool flag19 = nodeName == "IntOperator";
if (flag19)
{
result = new AIRunTimeIntOperator(xmlNode);
}
else
{
bool flag20 = nodeName == "BoolComparison";
if (flag20)
{
result = new AIRunTimeBoolComparison(xmlNode);
}
else
{
bool flag21 = nodeName == "ValueTarget";
if (flag21)
{
result = new AIRunTimeValueTarget(xmlNode);
}
else
{
bool flag22 = nodeName == "ValueDistance";
if (flag22)
{
result = new AIRunTimeValueDistance(xmlNode);
}
else
{
bool flag23 = nodeName == "ValueHP";
if (flag23)
{
result = new AIRunTimeValueHP(xmlNode);
}
else
{
bool flag24 = nodeName == "ValueMP";
if (flag24)
{
result = new AIRunTimeValueMP(xmlNode);
}
else
{
bool flag25 = nodeName == "ValueFP";
if (flag25)
{
result = new AIRunTimeValueFP(xmlNode);
}
else
{
bool flag26 = nodeName == "StatusIdle";
if (flag26)
{
result = new AIRunTimeStatusIdle(xmlNode);
}
else
{
bool flag27 = nodeName == "NavToTarget";
if (flag27)
{
result = new AIRuntimeNavToTarget(xmlNode);
}
else
{
bool flag28 = nodeName == "PhysicalAttack";
if (flag28)
{
result = new AIRuntimePhysicalAttack(xmlNode);
}
else
{
bool flag29 = nodeName == "TargetByHatredList";
if (flag29)
{
result = new AIRunTimeTargetByHatredList(xmlNode);
}
else
{
bool flag30 = nodeName == "FindTargetByDistance";
if (flag30)
{
result = new AIRunTimeFindTargetByDist(xmlNode);
}
else
{
bool flag31 = nodeName == "TryCastQTE";
if (flag31)
{
result = new AIRuntimeTryCastQTE(xmlNode);
}
else
{
bool flag32 = nodeName == "CastDash";
if (flag32)
{
result = new AIRuntimeCastDash(xmlNode);
}
else
{
bool flag33 = nodeName == "IsOppoCastingSkill";
if (flag33)
{
result = new AIRunTimeIsOppoCastingSkill(xmlNode);
}
else
{
bool flag34 = nodeName == "IsHurtOppo";
if (flag34)
{
result = new AIRunTimeIsHurtOppo(xmlNode);
}
else
{
bool flag35 = nodeName == "IsFixedInCd";
if (flag35)
{
result = new AIRunTimeIsFixedInCd(xmlNode);
}
else
{
bool flag36 = nodeName == "IsWander";
if (flag36)
{
result = new AIRunTimeIsWander(xmlNode);
}
else
{
bool flag37 = nodeName == "IsCastingSkill";
if (flag37)
{
result = new AIRunTimeIsCastingSkill(xmlNode);
}
else
{
bool flag38 = nodeName == "IsQTEState";
if (flag38)
{
result = new AIRunTimeIsQTEState(xmlNode);
}
else
{
bool flag39 = nodeName == "DetectEnimyInSight";
if (flag39)
{
result = new AIRunTimeDetectEnimyInSight(xmlNode);
}
else
{
bool flag40 = nodeName == "FindTargetByHitLevel";
if (flag40)
{
result = new AIRunTimeFindTargetByHitLevel(xmlNode);
}
else
{
bool flag41 = nodeName == "IsFighting";
if (flag41)
{
result = new AIRunTimeIsFighting(xmlNode);
}
else
{
bool flag42 = nodeName == "DoSelectNearest";
if (flag42)
{
result = new AIRunTimeDoSelectNearest(xmlNode);
}
else
{
bool flag43 = nodeName == "FilterSkill";
if (flag43)
{
result = new AIRuntimeFilterSkill(xmlNode);
}
else
{
bool flag44 = nodeName == "DoSelectSkillInOrder";
if (flag44)
{
result = new AIRuntimeDoSelectSkillInOrder(xmlNode);
}
else
{
bool flag45 = nodeName == "DoSelectSkillRandom";
if (flag45)
{
result = new AIRuntimeDoSelectSkillRandom(xmlNode);
}
else
{
bool flag46 = nodeName == "DoCastSkill";
if (flag46)
{
result = new AIRuntimeDoCastSkill(xmlNode);
}
else
{
bool flag47 = nodeName == "SetDest";
if (flag47)
{
result = new AIRuntimeSetDest(xmlNode);
}
else
{
bool flag48 = nodeName == "ActionMove";
if (flag48)
{
result = new AIRuntimeActionMove(xmlNode);
}
else
{
bool flag49 = nodeName == "ActionRotate";
if (flag49)
{
result = new AIRuntimeActionRotate(xmlNode);
}
else
{
bool flag50 = nodeName == "FindNavPath";
if (flag50)
{
result = new AIRunTimeFindNavPath(xmlNode);
}
else
{
bool flag51 = nodeName == "ReceiveAIEvent";
if (flag51)
{
result = new AIRuntimeReceiveAIEvent(xmlNode);
}
else
{
bool flag52 = nodeName == "SendAIEvent";
if (flag52)
{
result = new AIRuntimeSendAIEvent(xmlNode);
}
else
{
bool flag53 = nodeName == "SelectMoveTargetById";
if (flag53)
{
result = new AIRunTimeSelectMoveTargetById(xmlNode);
}
else
{
bool flag54 = nodeName == "SelectItemTarget";
if (flag54)
{
result = new AIRunTimeSelectItemTarget(xmlNode);
}
else
{
bool flag55 = nodeName == "SelectBuffTarget";
if (flag55)
{
result = new AIRunTimeSelectBuffTarget(xmlNode);
}
else
{
bool flag56 = nodeName == "SelectTargetBySkillCircle";
if (flag56)
{
result = new AIRunTimeSelectTargetBySkillCircle(xmlNode);
}
else
{
bool flag57 = nodeName == "SelectNonHartedList";
if (flag57)
{
result = new AIRunTimeSelectNonHartedList(xmlNode);
}
else
{
bool flag58 = nodeName == "TargetQTEState";
if (flag58)
{
result = new AIRunTimeTargetQTEState(xmlNode);
}
else
{
bool flag59 = nodeName == "ResetTargets";
if (flag59)
{
result = new AIRunTimeResetTargets(xmlNode);
}
else
{
bool flag60 = nodeName == "CallMonster";
if (flag60)
{
result = new AIRuntimeCallMonster(xmlNode);
}
else
{
bool flag61 = nodeName == "MixMonsterPos";
if (flag61)
{
result = new AIRuntimeMixMonsterPos(xmlNode);
}
else
{
bool flag62 = nodeName == "KillMonster";
if (flag62)
{
result = new AIRuntimeKillMonster(xmlNode);
}
else
{
bool flag63 = nodeName == "ConditionMonsterNum";
if (flag63)
{
result = new AIRunTimeConditionMonsterNum(xmlNode);
}
else
{
bool flag64 = nodeName == "AddBuff";
if (flag64)
{
result = new AIRuntimeAddBuff(xmlNode);
}
else
{
bool flag65 = nodeName == "RemoveBuff";
if (flag65)
{
result = new AIRuntimeRemoveBuff(xmlNode);
}
else
{
bool flag66 = nodeName == "CallScript";
if (flag66)
{
result = new AIRuntimeCallScript(xmlNode);
}
else
{
bool flag67 = nodeName == "IsTargetImmortal";
if (flag67)
{
result = new AIRunTimeIsTargetImmortal(xmlNode);
}
else
{
bool flag68 = nodeName == "DetectEnemyInRange";
if (flag68)
{
result = new AIRuntimeDetectEnemyInRange(xmlNode);
}
else
{
bool flag69 = nodeName == "StopCastingSkill";
if (flag69)
{
result = new AIRuntimeCancelSkill(xmlNode);
}
else
{
bool flag70 = nodeName == "XHashFunc";
if (flag70)
{
result = new AIRuntimeXHashFunc(xmlNode);
}
else
{
bool flag71 = nodeName == "RemoveSceneBuff";
if (flag71)
{
result = new AIRuntimeRemoveSceneBuff(xmlNode);
}
else
{
bool flag72 = nodeName == "CalDistance";
if (flag72)
{
result = new AIRunTimeCalDistance(xmlNode);
}
else
{
bool flag73 = nodeName == "Navigation";
if (flag73)
{
result = new AIRuntimeActionNavigation(xmlNode);
}
else
{
bool flag74 = nodeName == "RotateToTarget";
if (flag74)
{
result = new AIRuntimeRotateToTarget(xmlNode);
}
else
{
bool flag75 = nodeName == "MoveStratage";
if (flag75)
{
result = new AIRuntimeMoveStratage(xmlNode);
}
else
{
bool flag76 = nodeName == "GetRealtimeSinceStartup";
if (flag76)
{
result = new AIRunTimeGetRealtimeSinceStartup(xmlNode);
}
else
{
bool flag77 = nodeName == "RandomEntityPos";
if (flag77)
{
result = new AIRunTimeRandomEntityPos(xmlNode);
}
else
{
bool flag78 = nodeName == "ConditionPlayerNum";
if (flag78)
{
result = new AIRunTimeConditionPlayerNum(xmlNode);
}
else
{
bool flag79 = nodeName == "DoSelectFarthest";
if (flag79)
{
result = new AIRunTimeDoSelectFarthest(xmlNode);
}
else
{
bool flag80 = nodeName == "SelectPlayerFromList";
if (flag80)
{
result = new SelectPlayerFromList(xmlNode);
}
else
{
bool flag81 = nodeName == "SetEnmity";
if (flag81)
{
result = new AIRunTimeSetEnmity(xmlNode);
}
else
{
XSingleton<XDebug>.singleton.AddErrorLog("Can't find node: ", nodeName, null, null, null, null);
result = new AIRunTimeNodeBase(xmlNode);
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}
return result;
}
}
}
|