blob: 15128c307dbcdd78de37b6beb04653af43676bc8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
using System;
using System.Xml;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRunTimeCalDistance : AIRunTimeNodeAction
{
private string _target_name;
private float _distance;
private string _distance_name;
private Vector3 _dest_point;
private string _dest_name;
public AIRunTimeCalDistance(XmlElement node) : base(node)
{
this._target_name = node.GetAttribute("Shared_ObjectName");
this._distance = float.Parse(node.GetAttribute("Shared_DistancemValue"));
this._distance_name = node.GetAttribute("Shared_DistanceName");
this._dest_name = node.GetAttribute("Shared_DestPointName");
string attribute = node.GetAttribute("Shared_DestPointmValue");
float num = float.Parse(attribute.Split(new char[]
{
':'
})[0]);
float num2 = float.Parse(attribute.Split(new char[]
{
':'
})[1]);
float num3 = float.Parse(attribute.Split(new char[]
{
':'
})[2]);
this._dest_point = new Vector3(num, num2, num3);
}
public override bool Update(XEntity entity)
{
XGameObject xgameObjectByName = entity.AI.AIData.GetXGameObjectByName(this._target_name);
bool flag = xgameObjectByName != null;
float magnitude;
if (flag)
{
magnitude = (entity.EngineObject.Position - xgameObjectByName.Position).magnitude;
}
else
{
magnitude = (entity.EngineObject.Position - this._dest_point).magnitude;
}
entity.AI.AIData.SetFloatByName(this._distance_name, magnitude);
return true;
}
}
}
|