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using System;
using System.Xml;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRunTimeConditionPlayerNum : AIRunTimeNodeCondition
{
private int _base_prof;
private int _detail_prof;
private string _num_name;
private int _num;
private int _way;
private Vector3 _center;
private float _sqrRadius;
public AIRunTimeConditionPlayerNum(XmlElement node) : base(node)
{
this._base_prof = int.Parse(node.GetAttribute("PlayerBaseProf"));
this._detail_prof = int.Parse(node.GetAttribute("PlayerDetailProf"));
this._num_name = node.GetAttribute("Shared_NumName");
this._num = int.Parse(node.GetAttribute("Shared_NummValue"));
string attribute = node.GetAttribute("Way");
bool flag = string.IsNullOrEmpty(attribute);
if (flag)
{
this._way = 0;
}
else
{
this._way = int.Parse(attribute);
}
attribute = node.GetAttribute("Center");
bool flag2 = string.IsNullOrEmpty(attribute);
if (flag2)
{
this._center = Vector3.zero;
}
else
{
string[] array = attribute.Split(new char[]
{
':'
});
this._center = new Vector3(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
}
attribute = node.GetAttribute("Radius");
bool flag3 = string.IsNullOrEmpty(attribute);
if (flag3)
{
this._sqrRadius = 0f;
}
else
{
this._sqrRadius = float.Parse(attribute);
this._sqrRadius *= this._sqrRadius;
}
}
public override bool Update(XEntity entity)
{
int playerProf = XSingleton<XAIGeneralMgr>.singleton.GetPlayerProf();
entity.AI.AIData.SetIntByName(this._num_name, 0);
bool flag = this._base_prof != 0 || this._detail_prof != 0;
if (flag)
{
bool flag2 = this._base_prof != 0 && playerProf % 10 != this._base_prof;
if (flag2)
{
return true;
}
bool flag3 = this._detail_prof != 0 && playerProf != this._detail_prof;
if (flag3)
{
return true;
}
}
bool flag4 = this._way != 0;
if (flag4)
{
bool flag5 = XSingleton<XEntityMgr>.singleton.Player == null;
if (flag5)
{
return true;
}
bool flag6 = this._way == 1 && XSingleton<XEntityMgr>.singleton.Player.IsDead;
if (flag6)
{
return true;
}
bool flag7 = this._way == 2 && !XSingleton<XEntityMgr>.singleton.Player.IsDead;
if (flag7)
{
return true;
}
}
bool flag8 = this._sqrRadius > 0f;
if (flag8)
{
bool flag9 = XSingleton<XEntityMgr>.singleton.Player == null;
if (flag9)
{
return true;
}
float sqrMagnitude = (XSingleton<XEntityMgr>.singleton.Player.MoveObj.Position - this._center).sqrMagnitude;
bool flag10 = sqrMagnitude > this._sqrRadius;
if (flag10)
{
return true;
}
}
entity.AI.AIData.SetIntByName(this._num_name, 1);
return true;
}
}
}
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