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using System;
using System.Xml;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRunTimeConditionalEvaluator : AIRunTimeDecorationNode
{
public string ConditionNodeName
{
get
{
return this._condition_node_name;
}
}
private string _condition_node_name;
private AIRunTimeNodeBase _condition_node;
public AIRunTimeConditionalEvaluator(XmlElement node) : base(node)
{
this._condition_node_name = node.GetAttribute("ConditionalTask");
}
public bool AddConditionNode(AIRunTimeNodeBase node)
{
bool flag = this._condition_node != null;
bool result;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog("ConditionNode already contain condition node", null, null, null, null, null);
result = false;
}
else
{
this._condition_node = node;
result = true;
}
return result;
}
public override bool Update(XEntity entity)
{
bool flag = this._condition_node != null;
bool result;
if (flag)
{
bool flag2 = !this._condition_node.Update(entity);
if (flag2)
{
result = false;
}
else
{
bool flag3 = this._child_node != null;
result = (flag3 && this._child_node.Update(entity));
}
}
else
{
result = false;
}
return result;
}
}
}
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