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using System;
using System.Xml;
using UnityEngine;
namespace XMainClient
{
internal class AIRunTimeGetRealtimeSinceStartup : AIRunTimeNodeAction
{
private string _store_res_name;
private float _store_res;
public AIRunTimeGetRealtimeSinceStartup(XmlElement node) : base(node)
{
this._store_res_name = node.GetAttribute("Shared_FloatstoreResultName");
}
public override bool Update(XEntity entity)
{
this._store_res = Time.realtimeSinceStartup;
entity.AI.AIData.SetFloatByName(this._store_res_name, this._store_res);
return true;
}
}
}
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