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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRunTimeRandomIndex
{
public int this[int index]
{
get
{
bool flag = index < 0 || index >= this.m_IndexList.Count;
int result;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog("Random index out of range, try get ", index.ToString(), " but length = ", this.m_IndexList.Count.ToString(), null, null);
result = 0;
}
else
{
result = this.m_IndexList[index];
}
return result;
}
}
private List<int> m_IndexList = new List<int>();
public void AppendIndex()
{
this.m_IndexList.Add(this.m_IndexList.Count);
}
public void Rand()
{
for (int i = this.m_IndexList.Count - 1; i > 0; i--)
{
int num = XSingleton<XCommon>.singleton.RandomInt(i + 1);
bool flag = num == i;
if (!flag)
{
int value = this.m_IndexList[num];
this.m_IndexList[num] = this.m_IndexList[i];
this.m_IndexList[i] = value;
}
}
}
}
}
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