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using System;
using System.Xml;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRuntimeActionRotate : AIRunTimeNodeAction
{
public float _rot_degree;
public float _rot_speed;
public int _rot_type;
public AIRuntimeActionRotate(XmlElement node) : base(node)
{
this._rot_degree = float.Parse(node.GetAttribute("RotDegree"));
this._rot_speed = float.Parse(node.GetAttribute("RotSpeed"));
this._rot_type = int.Parse(node.GetAttribute("RotType"));
}
public override bool Update(XEntity entity)
{
return XSingleton<XAIMove>.singleton.ActionRotate(entity, this._rot_degree, this._rot_speed, this._rot_type);
}
}
}
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