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using System;
using System.Xml;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRuntimeAddBuff : AIRunTimeNodeAction
{
private int BuffId;
private int BuffId2;
private string BuffIdName;
private string BuffId2Name;
private int MonsterId;
private string MonsterIdName;
public AIRuntimeAddBuff(XmlElement node) : base(node)
{
this.BuffId = int.Parse(node.GetAttribute("Shared_BuffIdmValue"));
this.BuffId2 = int.Parse(node.GetAttribute("Shared_BuffId2mValue"));
this.BuffIdName = node.GetAttribute("Shared_BuffIdName");
this.BuffId2Name = node.GetAttribute("Shared_BuffId2Name");
this.MonsterId = int.Parse(node.GetAttribute("Shared_MonsterIdmValue"));
this.MonsterIdName = node.GetAttribute("Shared_MonsterIdName");
}
public override bool Update(XEntity entity)
{
int intByName = entity.AI.AIData.GetIntByName(this.MonsterIdName, this.MonsterId);
int intByName2 = entity.AI.AIData.GetIntByName(this.BuffIdName, this.BuffId);
int intByName3 = entity.AI.AIData.GetIntByName(this.BuffId2Name, this.BuffId2);
return XSingleton<XAIOtherActions>.singleton.AddBuff(intByName, intByName2, intByName3);
}
}
}
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