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using System;
using System.Xml;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRuntimeNavToTarget : AIRunTimeNodeAction
{
private string _target_name;
private string _nav_target_name;
private Vector3 _nav_pos;
private string _nav_pos_name;
public AIRuntimeNavToTarget(XmlElement node) : base(node)
{
this._target_name = node.GetAttribute("Shared_TargetName");
this._nav_target_name = node.GetAttribute("Shared_NavTargetName");
this._nav_pos_name = node.GetAttribute("Shared_NavPosName");
string attribute = node.GetAttribute("Shared_NavPosmValue");
float num = float.Parse(attribute.Split(new char[]
{
':'
})[0]);
float num2 = float.Parse(attribute.Split(new char[]
{
':'
})[1]);
float num3 = float.Parse(attribute.Split(new char[]
{
':'
})[2]);
this._nav_pos = new Vector3(num, num2, num3);
}
public override bool Update(XEntity entity)
{
XGameObject xgameObjectByName = entity.AI.AIData.GetXGameObjectByName(this._target_name);
bool flag = xgameObjectByName == null;
bool result;
if (flag)
{
Transform transformByName = entity.AI.AIData.GetTransformByName(this._nav_target_name);
bool flag2 = transformByName == null;
if (flag2)
{
bool flag3 = string.IsNullOrEmpty(this._nav_pos_name);
if (flag3)
{
bool flag4 = this._nav_pos == Vector3.zero;
result = (!flag4 && XSingleton<XAIGeneralMgr>.singleton.ActionNav(entity.ID, this._nav_pos));
}
else
{
Vector3 vector3ByName = entity.AI.AIData.GetVector3ByName(this._nav_pos_name, Vector3.zero);
result = XSingleton<XAIGeneralMgr>.singleton.ActionNav(entity.ID, vector3ByName);
}
}
else
{
result = XSingleton<XAIGeneralMgr>.singleton.NavToTarget(entity.ID, transformByName.gameObject);
}
}
else
{
result = XSingleton<XAIMove>.singleton.NavToTarget(entity, xgameObjectByName.Position, entity.AI.MoveSpeed);
}
return result;
}
}
}
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