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using System;
using System.Xml;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRuntimeReceiveAIEvent : AIRunTimeNodeAction
{
private bool _deprecate;
private int _msg_type;
private string _msg_str;
private int _type_id;
private string _type_id_name;
private Vector3 _pos;
private string _pos_name;
private int _skill_template_id;
private string _skill_template_id_name;
private int _skill_id;
private string _skill_id_name;
private float _float_arg;
private string _float_arg_name;
private string _sender_uid;
private string _sender_uid_name;
public AIRuntimeReceiveAIEvent(XmlElement node) : base(node)
{
this._msg_type = int.Parse(node.GetAttribute("MsgType"));
this._msg_str = node.GetAttribute("Shared_MsgStrName");
this._deprecate = (node.GetAttribute("Deprecate") != "0");
this._type_id = int.Parse(node.GetAttribute("Shared_TypeIdmValue"));
this._type_id_name = node.GetAttribute("Shared_TypeIdName");
string[] array = node.GetAttribute("Shared_PosmValue").Split(new char[]
{
':'
});
this._pos = new Vector3(float.Parse(array[0]), float.Parse(array[1]), float.Parse(array[2]));
this._pos_name = node.GetAttribute("Shared_PosName");
this._skill_template_id = int.Parse(node.GetAttribute("Shared_SkillTemplateIdmValue"));
this._skill_template_id_name = node.GetAttribute("Shared_SkillTemplateIdName");
this._skill_id = int.Parse(node.GetAttribute("Shared_SkillIdmValue"));
this._skill_id_name = node.GetAttribute("Shared_SkillIdName");
this._float_arg = float.Parse(node.GetAttribute("Shared_FloatArgmValue"));
this._float_arg_name = node.GetAttribute("Shared_FloatArgName");
this._sender_uid = node.GetAttribute("Shared_SenderUIDmValue");
this._sender_uid_name = node.GetAttribute("Shared_SenderUIDName");
}
public override bool Update(XEntity entity)
{
string text = XSingleton<XAIOtherActions>.singleton.ReceiveAIEvent(entity, this._msg_type, this._deprecate);
bool flag = string.IsNullOrEmpty(text);
bool result;
if (flag)
{
result = false;
}
else
{
string[] array = text.Split(new char[]
{
' '
});
entity.AI.AIData.SetStringByName(this._msg_str, array[0]);
bool flag2 = !string.IsNullOrEmpty(this._type_id_name);
if (flag2)
{
entity.AI.AIData.SetIntByName(this._type_id_name, int.Parse(array[1]));
}
bool flag3 = !string.IsNullOrEmpty(this._pos_name);
if (flag3)
{
entity.AI.AIData.SetVector3ByName(this._pos_name, new Vector3(float.Parse(array[2]), float.Parse(array[3]), float.Parse(array[4])));
}
bool flag4 = !string.IsNullOrEmpty(this._skill_id_name);
if (flag4)
{
entity.AI.AIData.SetIntByName(this._skill_id_name, int.Parse(array[5]));
}
bool flag5 = !string.IsNullOrEmpty(this._sender_uid_name);
if (flag5)
{
entity.AI.AIData.SetStringByName(this._sender_uid_name, array[6]);
}
result = true;
}
return result;
}
}
}
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