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using System;
using System.Xml;
using XUtliPoolLib;
namespace XMainClient
{
internal class AIRuntimeRotateToTarget : AIRunTimeNodeAction
{
public AIRuntimeRotateToTarget(XmlElement node) : base(node)
{
}
public override bool Update(XEntity entity)
{
return XSingleton<XAIMove>.singleton.RotateToTarget(entity);
}
}
}
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