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using System;
using UILib;
using XUtliPoolLib;
namespace XMainClient
{
internal class AbyssPartyBattleHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "Battle/AbyssPartyBattleBegin";
}
}
private XAbyssPartyDocument doc = null;
private IXUILabel m_Difficulty;
protected override void Init()
{
base.Init();
this.doc = XDocuments.GetSpecificDocument<XAbyssPartyDocument>(XAbyssPartyDocument.uuID);
this.m_Difficulty = (base.transform.Find("Bg/Difficulty/Title").GetComponent("XUILabel") as IXUILabel);
}
protected override void OnShow()
{
base.OnShow();
AbyssPartyListTable.RowData abyssPartyList = this.doc.GetAbyssPartyList();
bool flag = abyssPartyList != null;
if (flag)
{
this.m_Difficulty.SetText(abyssPartyList.Name);
}
}
}
}
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