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using System;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class AncientBox : DlgBase<AncientBox, AnicientBoxBahaviour>
{
public override string fileName
{
get
{
return "OperatingActivity/AncientBox";
}
}
public override bool autoload
{
get
{
return true;
}
}
public override bool hideMainMenu
{
get
{
return false;
}
}
public override bool pushstack
{
get
{
return false;
}
}
public override bool fullscreenui
{
get
{
return true;
}
}
private AncientTimesTable.RowData row;
protected override void OnShow()
{
base.OnShow();
base.uiBehaviour.m_sprRed.SetVisible(false);
}
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_btnClaim.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClick));
base.uiBehaviour.m_black.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClose));
}
public void Show(AncientTimesTable.RowData r)
{
this.row = r;
this.SetVisible(true, true);
this.RefreshPoint();
this.RefreshRwd();
}
private void RefreshPoint()
{
base.uiBehaviour.m_title.SetText(this.row.Title);
base.uiBehaviour.m_point.SetText(XStringDefineProxy.GetString("AncientPoint", new object[]
{
this.row.nPoints[1]
}));
}
private void RefreshRwd()
{
base.uiBehaviour.m_rwdpool.ReturnAll(false);
int tplWidth = base.uiBehaviour.m_rwdpool.TplWidth;
int i = 0;
int count = (int)this.row.Items.count;
while (i < count)
{
GameObject gameObject = base.uiBehaviour.m_rwdpool.FetchGameObject(false);
XSingleton<UiUtility>.singleton.AddChild(base.uiBehaviour.itemTpl.transform.parent.gameObject, gameObject);
XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject, (int)this.row.Items[i, 0], (int)this.row.Items[i, 1], false);
Vector3 localPosition = base.uiBehaviour.itemTpl.transform.localPosition;
localPosition.x = (float)((count % 2 == 0) ? ((int)((float)i - (float)count / 2f) * tplWidth + tplWidth / 2) : ((int)((float)i - (float)(count - 1) / 2f) * tplWidth));
gameObject.transform.localPosition = localPosition;
IXUISprite ixuisprite = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)this.row.Items[i, 0];
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
i++;
}
}
private bool OnClick(IXUIButton btn)
{
XAncientDocument specificDocument = XDocuments.GetSpecificDocument<XAncientDocument>(XAncientDocument.uuID);
specificDocument.ReqPoint(this.row.ID);
return true;
}
private void OnClose(IXUISprite spr)
{
this.SetVisible(false, true);
}
}
}
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