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using System;
using System.Collections.Generic;
using XUtliPoolLib;
namespace XMainClient
{
internal class ArtifactSuitMgr
{
public List<ArtifactSuit> Suits
{
get
{
return this.m_Suits;
}
}
private List<ArtifactSuit> m_Suits = new List<ArtifactSuit>();
public ArtifactSuitMgr(ArtifactSuitTable.RowData[] datas)
{
foreach (ArtifactSuitTable.RowData rowData in datas)
{
ArtifactSuit artifactSuit = new ArtifactSuit();
artifactSuit.Id = rowData.ArtifactSuitID;
artifactSuit.Name = rowData.Name;
artifactSuit.Level = rowData.Level;
artifactSuit.SuitId = rowData.ArtifactSuitID;
artifactSuit.ElementType = rowData.ElementType;
artifactSuit.SuitQuality = rowData.SuitQuality;
artifactSuit.IsCreateShow = (rowData.IsCreateShow != 0);
artifactSuit.effects[1] = default(SeqListRef<uint>);
artifactSuit.effects[2] = ((rowData.Effect2.Count > 0) ? rowData.Effect2 : default(SeqListRef<uint>));
artifactSuit.effects[3] = ((rowData.Effect3.Count > 0) ? rowData.Effect3 : default(SeqListRef<uint>));
artifactSuit.effects[4] = ((rowData.Effect4.Count > 0) ? rowData.Effect4 : default(SeqListRef<uint>));
artifactSuit.effects[5] = ((rowData.Effect5.Count > 0) ? rowData.Effect5 : default(SeqListRef<uint>));
artifactSuit.effects[6] = ((rowData.Effect6.Count > 0) ? rowData.Effect6 : default(SeqListRef<uint>));
for (int j = 0; j < artifactSuit.effects.Length; j++)
{
bool flag = artifactSuit.effects[j].Count > 0;
if (flag)
{
artifactSuit.activeCount.Add(j);
artifactSuit.MaxSuitEffectCount = (uint)j;
}
}
this.m_Suits.Add(artifactSuit);
}
}
public ArtifactSuit GetSuitByArtifactId(uint artifactId)
{
for (int i = 0; i < this.m_Suits.Count; i++)
{
bool flag = this.m_Suits[i].Artifacts.Contains(artifactId);
if (flag)
{
return this.m_Suits[i];
}
}
return null;
}
public ArtifactSuit GetSuitBySuitId(uint suitId)
{
for (int i = 0; i < this.m_Suits.Count; i++)
{
bool flag = this.m_Suits[i].Id == suitId;
if (flag)
{
return this.m_Suits[i];
}
}
return null;
}
public bool WillChangeEquipedCount(int suitItemID, int newItemID)
{
ArtifactSuit suitByArtifactId = this.GetSuitByArtifactId((uint)suitItemID);
bool flag = suitByArtifactId == null;
return !flag && suitByArtifactId.WillChangeEquipedCount(newItemID, suitItemID);
}
}
}
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