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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class AttackApplyCritical : AttackApplyState
{
public override int GetStateMask()
{
return XFastEnumIntEqualityComparer<DamageFlag>.ToInt(DamageFlag.DMGFLAG_CRITICAL);
}
public override bool IsApplyState(XEntity entity)
{
double num = XSingleton<XCombat>.singleton.GetBaseCriticalProb(entity.Attributes, entity.Attributes.GetAttr(XAttributeDefine.XAttr_Critical_Total));
bool flag = num > XSingleton<XGlobalConfig>.singleton.CriticalLimit;
if (flag)
{
num = XSingleton<XGlobalConfig>.singleton.CriticalLimit;
}
float num2 = XSingleton<XCommon>.singleton.RandomFloat(0f, 1f);
return (double)num2 < num;
}
public override bool IsDefenseState(XEntity entity)
{
XAttributes attributes = entity.Attributes;
double attr = attributes.GetAttr(XAttributeDefine.XAttr_CritResist_Total);
CombatParamTable.RowData combatParam = XSingleton<XCombat>.singleton.GetCombatParam(attributes.Level);
double num = attr / (attr + (double)combatParam.CritResistBase);
bool flag = num > XSingleton<XGlobalConfig>.singleton.CritResistLimit;
if (flag)
{
num = XSingleton<XGlobalConfig>.singleton.CritResistLimit;
}
float num2 = XSingleton<XCommon>.singleton.RandomFloat(0f, 1f);
return (double)num2 < num;
}
public override void ApplyState(XEntity caster, ProjectDamageResult result)
{
base.ApplyState(caster, result);
result.Value *= XSingleton<XCombat>.singleton.GetCritialRatio(caster.Attributes);
}
}
}
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