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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class AttackApplyStun : AttackApplyState
{
public override int GetStateMask()
{
return XFastEnumIntEqualityComparer<DamageFlag>.ToInt(DamageFlag.DMGFLAG_STUN);
}
public override bool IsApplyState(XEntity entity)
{
XAttributes attributes = entity.Attributes;
double attr = attributes.GetAttr(XAttributeDefine.XAttr_Stun_Total);
CombatParamTable.RowData combatParam = XSingleton<XCombat>.singleton.GetCombatParam(attributes.Level);
double num = attr / (attr + (double)combatParam.StunBase);
bool flag = num > XSingleton<XGlobalConfig>.singleton.StunLimit;
if (flag)
{
num = XSingleton<XGlobalConfig>.singleton.StunLimit;
}
float num2 = XSingleton<XCommon>.singleton.RandomFloat(0f, 1f);
return (double)num2 < num;
}
public override bool IsDefenseState(XEntity entity)
{
XAttributes attributes = entity.Attributes;
double attr = attributes.GetAttr(XAttributeDefine.XAttr_StunResist_Total);
CombatParamTable.RowData combatParam = XSingleton<XCombat>.singleton.GetCombatParam(attributes.Level);
double num = attr / (attr + (double)combatParam.StunResistBase);
bool flag = num > XSingleton<XGlobalConfig>.singleton.StunResistLimit;
if (flag)
{
num = XSingleton<XGlobalConfig>.singleton.StunResistLimit;
}
float num2 = XSingleton<XCommon>.singleton.RandomFloat(0f, 1f);
return (double)num2 < num;
}
public override void ApplyState(XEntity caster, ProjectDamageResult result)
{
result.SetResult(ProjectResultType.PJRES_STUN);
}
}
}
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