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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class BarrageQueue
{
public int queueCnt
{
get
{
return this.mItems.Count;
}
}
public int depth = 1;
private List<BarrageItem> mItems = new List<BarrageItem>();
public void Fire(BarrageItem item, string txt, bool outline)
{
this.mItems.Add(item);
item.Make(txt, this, outline);
this.depth++;
}
public bool FadeOut(BarrageItem item)
{
bool flag = this.mItems.Contains(item);
bool result;
if (flag)
{
this.mItems.Remove(item);
result = true;
}
else
{
result = false;
}
return result;
}
public void ForceClear()
{
for (int i = 0; i < this.mItems.Count; i++)
{
bool flag = this.mItems[i] != null && this.mItems[i].gameObject != null;
if (flag)
{
this.mItems[i].Drop();
}
}
this.mItems.Clear();
this.depth = 1;
}
}
}
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