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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class BattleFieldEntranceBehaviour : DlgBehaviourBase
{
public Transform m_Bg;
public IXUIButton m_Close;
public IXUIButton m_Help;
public IXUIButton m_Join;
public IXUIButton m_PointRewardBtn;
public IXUIButton m_FallBtn;
public XUIPool m_RewardShowPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUILabel m_Rule;
public IXUILabel m_Time;
private void Awake()
{
this.m_Bg = base.transform.Find("Bg");
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_Help = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_Join = (base.transform.Find("Bg/Join").GetComponent("XUIButton") as IXUIButton);
this.m_PointRewardBtn = (base.transform.Find("Bg/PointRewardBtn").GetComponent("XUIButton") as IXUIButton);
this.m_FallBtn = (base.transform.Find("Bg/FallBtn").GetComponent("XUIButton") as IXUIButton);
this.m_Rule = (base.transform.Find("Bg/Left/Rule").GetComponent("XUILabel") as IXUILabel);
this.m_Time = (base.transform.Find("Bg/Left/Time").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/Left/Reward/ItemTpl");
this.m_RewardShowPool.SetupPool(null, transform.gameObject, 5u, false);
}
}
}
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