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using System;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
public class BroadBarrageItem : MonoBehaviour
{
public IXUILabel m_lblContent;
private IXUISprite m_sprRoot;
private void Awake()
{
this.m_sprRoot = (base.GetComponent("XUISprite") as IXUISprite);
this.m_lblContent = (base.transform.Find("content").GetComponent("XUILabel") as IXUILabel);
}
public void Refresh()
{
}
public void Refresh(string nick, string content)
{
bool flag = this.m_lblContent != null && !string.IsNullOrEmpty(nick) && !string.IsNullOrEmpty(content);
if (flag)
{
this.m_lblContent.SetText(XSingleton<XCommon>.singleton.StringCombine("[00ff00]", nick, "[-]: ", content));
this.m_sprRoot.spriteHeight = 20 + this.m_lblContent.spriteHeight;
this.m_lblContent.gameObject.transform.localPosition = new Vector3(-160f, (float)(this.m_sprRoot.spriteHeight / 2 - 4), 0f);
}
}
}
}
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