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using System;
namespace XMainClient
{
internal class XBuffAddEventArgs : XEventArgs
{
public BuffDesc xBuffDesc;
public bool xEffectImm;
public XBuffAddEventArgs()
{
this._eDefine = XEventDefine.XEvent_BuffAdd;
this.xBuffDesc.Reset();
this.xEffectImm = false;
}
public override void Recycle()
{
base.Recycle();
this.xBuffDesc.Reset();
this.xEffectImm = false;
XEventPool<XBuffAddEventArgs>.Recycle(this);
}
}
}
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