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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBuffDamageDistanceScale : BuffEffect
{
public override XBuffEffectPrioriy Priority
{
get
{
return XBuffEffectPrioriy.BEP_TargetLifeAddAttack;
}
}
private XBuff _buff = null;
private XEntity _entity;
private XPieceWiseDataMgr m_Data = new XPieceWiseDataMgr();
public static bool TryCreate(BuffTable.RowData rowData, XBuff buff)
{
bool flag = rowData.ChangeCastDamageByDistance.Count == 0;
bool result;
if (flag)
{
result = false;
}
else
{
buff.AddEffect(new XBuffDamageDistanceScale(buff));
result = true;
}
return result;
}
public XBuffDamageDistanceScale(XBuff buff)
{
this._buff = buff;
BuffTable.RowData buffInfo = buff.BuffInfo;
this.m_Data.SetRange(0.0, 0.0, 10000.0, 0.0);
this.m_Data.Init(ref buffInfo.ChangeCastDamageByDistance);
}
public override void OnAdd(XEntity entity, CombatEffectHelper pEffectHelper)
{
this._entity = entity;
}
public override void OnRemove(XEntity entity, bool IsReplaced)
{
}
public override void OnCastDamage(HurtInfo rawInput, ProjectDamageResult result)
{
bool flag = rawInput.SkillID == 0u;
if (!flag)
{
bool flag2 = this._entity == null || rawInput.Target == null;
if (!flag2)
{
double x = (double)Vector3.Distance(this._entity.MoveObj.Position, rawInput.Target.MoveObj.Position);
result.Value *= 1.0 + this.m_Data.GetData(x);
}
}
}
}
}
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