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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBuffDamageReflection : BuffEffect
{
public override XBuffEffectPrioriy Priority
{
get
{
return XBuffEffectPrioriy.BEP_DamageReflection;
}
}
private float m_Ratio;
private XBuff m_Buff;
public static bool TryCreate(BuffTable.RowData rowData, XBuff buff)
{
bool flag = rowData.DamageReflection == 0f;
bool result;
if (flag)
{
result = false;
}
else
{
buff.AddEffect(new XBuffDamageReflection(rowData.DamageReflection, buff));
result = true;
}
return result;
}
public XBuffDamageReflection(float ratio, XBuff _Buff)
{
this.m_Ratio = ratio;
this.m_Buff = _Buff;
}
public override void OnAdd(XEntity entity, CombatEffectHelper pEffectHelper)
{
}
public override void OnRemove(XEntity entity, bool IsReplaced)
{
}
public override void OnBuffEffect(HurtInfo rawInput, ProjectDamageResult result)
{
double num = (result.BasicDamage * result.DefOriginalRatio + result.TrueDamage) * (double)this.m_Ratio;
bool flag = num <= 0.0 || (result.Flag & XFastEnumIntEqualityComparer<DamageFlag>.ToInt(DamageFlag.DMGFLAG_REFLECTION)) != 0;
if (!flag)
{
XCombat.ProjectExternalDamage(num, rawInput.Target.ID, rawInput.Caster, !this.m_Buff.BuffInfo.DontShowText, XFastEnumIntEqualityComparer<DamageFlag>.ToInt(DamageFlag.DMGFLAG_REFLECTION));
}
}
}
}
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