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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBuffReduceDamage : BuffEffect
{
public override XBuffEffectPrioriy Priority
{
get
{
return XBuffEffectPrioriy.BEP_ReduceDamage;
}
}
private int _buffID;
private XPieceWiseDataMgr m_Data = new XPieceWiseDataMgr();
private XEntity _entity;
public static bool TryCreate(BuffTable.RowData rowData, XBuff buff)
{
bool flag = rowData.DamageReduce.Count == 0;
bool result;
if (flag)
{
result = false;
}
else
{
buff.AddEffect(new XBuffReduceDamage(ref rowData.DamageReduce, rowData.BuffID));
result = true;
}
return result;
}
public XBuffReduceDamage(ref SeqListRef<float> reducePecents, int buffID)
{
this._buffID = buffID;
this.m_Data.SetRange(0.0, 1.0, 1.0, 0.0);
this.m_Data.Init(ref reducePecents);
}
public override void OnAdd(XEntity entity, CombatEffectHelper pEffectHelper)
{
this._entity = entity;
}
public override void OnRemove(XEntity entity, bool IsReplaced)
{
}
public override void OnAttributeChanged(XAttrChangeEventArgs e)
{
bool flag = e.AttrKey == XAttributeDefine.XAttr_CurrentHP_Basic;
if (flag)
{
bool flag2 = this.m_Data.GetData(this._entity.Attributes.HPPercent) < 1E-06;
if (flag2)
{
XBuffRemoveEventArgs @event = XEventPool<XBuffRemoveEventArgs>.GetEvent();
@event.xBuffID = this._buffID;
@event.Firer = this._entity;
XSingleton<XEventMgr>.singleton.FireEvent(@event);
XSingleton<XDebug>.singleton.AddGreenLog("delete reduce damage buff", null, null, null, null, null);
}
}
}
public override void OnBuffEffect(HurtInfo rawInput, ProjectDamageResult result)
{
int num = (int)result.Value;
double hppercent = rawInput.Target.Attributes.HPPercent;
result.Value *= 1.0 - this.m_Data.GetData(hppercent);
int num2 = (int)result.Value;
}
}
}
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