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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBuffSkillsReplace : BuffEffect
{
private XBuff m_Buff;
private XEntity m_Entity;
public static bool TryCreate(BuffTable.RowData rowData, XBuff buff)
{
bool flag = rowData.SkillsReplace.Count == 0;
bool result;
if (flag)
{
result = false;
}
else
{
buff.AddEffect(new XBuffSkillsReplace(buff));
result = true;
}
return result;
}
public XBuffSkillsReplace(XBuff _Buff)
{
this.m_Buff = _Buff;
}
public override void OnAdd(XEntity entity, CombatEffectHelper pEffectHelper)
{
this.m_Entity = entity;
XBuffSkillsReplace.DoAdd(entity, ref this.m_Buff.BuffInfo.SkillsReplace);
}
public override void OnRemove(XEntity entity, bool IsReplaced)
{
XBuffSkillsReplace.DoRemove(entity, ref this.m_Buff.BuffInfo.SkillsReplace);
}
public static void TrySkillsReplace(XEntity entity, UIBuffInfo uibuffInfo, bool bOpen)
{
bool flag = uibuffInfo == null || uibuffInfo.buffInfo == null || uibuffInfo.buffInfo.SkillsReplace.Count == 0;
if (!flag)
{
if (bOpen)
{
XBuffSkillsReplace.DoAdd(entity, ref uibuffInfo.buffInfo.SkillsReplace);
}
else
{
XBuffSkillsReplace.DoRemove(entity, ref uibuffInfo.buffInfo.SkillsReplace);
}
}
}
public static void DoAdd(XEntity entity, ref SeqListRef<string> list)
{
bool flag = entity == null || entity.Skill == null;
if (!flag)
{
for (int i = 0; i < list.Count; i++)
{
entity.Skill.SetSkillReplace(XSingleton<XCommon>.singleton.XHash(list[i, 0]), XSingleton<XCommon>.singleton.XHash(list[i, 1]));
}
}
}
public static void DoRemove(XEntity entity, ref SeqListRef<string> list)
{
bool flag = entity == null || entity.Skill == null;
if (!flag)
{
for (int i = 0; i < list.Count; i++)
{
entity.Skill.SetSkillReplace(XSingleton<XCommon>.singleton.XHash(list[i, 0]), 0u);
}
}
}
}
}
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