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using System;
namespace XMainClient
{
internal class XBuffTriggerByCombo : XBuffTrigger
{
private uint m_Base;
private uint m_Count;
public XBuffTriggerByCombo(XBuff buff) : base(buff)
{
this.m_Base = (uint)base._GetTriggerParamInt(buff.BuffInfo, 0);
bool flag = this.m_Base == 0u;
if (flag)
{
this.m_Base = 1u;
}
}
public override bool CheckTriggerCondition()
{
return this.m_Count != 0u && this.m_Count % this.m_Base == 0u;
}
public override void OnComboChange(uint comboCount)
{
this.m_Count = comboCount;
base.Trigger();
}
}
}
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