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path: root/Client/Assets/Scripts/XMainClient/CallMonsterArg.cs
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using System;
using UnityEngine;

namespace XMainClient
{
	public class CallMonsterArg
	{
		public int MonsterTemplateId;

		public int CopyMonsterId;

		public Vector3 MonsterPos;

		public ulong MonsterUnitId;

		public int WaveId;

		public ulong OldMonsterUnitId;

		public float FaceDir;

		public float HPPercent;

		public float LifeTime;
	}
}