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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class ChatAssistBehaviour : DlgBehaviourBase
{
public IXUIButton m_btnEmotion;
public IXUIButton m_btnHistory;
public GameObject m_objEmotionTpl;
public XUIPool m_ChatEmotionPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUISprite m_sprBg;
public ILoopScrollView m_loophistoryView;
public GameObject m_objEmotion;
public GameObject m_objHistory;
private void Awake()
{
this.m_btnEmotion = (base.transform.Find("Tabs/SmallTab_emo").GetComponent("XUIButton") as IXUIButton);
this.m_btnHistory = (base.transform.Find("Tabs/SmallTab_his").GetComponent("XUIButton") as IXUIButton);
this.m_objEmotionTpl = base.transform.Find("ChatEmotion/template").gameObject;
this.m_sprBg = (base.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite);
this.m_loophistoryView = (base.transform.Find("ChatHistory/loopscroll").GetComponent("LoopScrollView") as ILoopScrollView);
this.m_objEmotion = base.transform.Find("ChatEmotion").gameObject;
this.m_objHistory = base.transform.Find("ChatHistory").gameObject;
this.m_ChatEmotionPool.SetupPool(this.m_objEmotion, this.m_objEmotionTpl, 24u, false);
}
}
}
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