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using System;
using System.Collections.Generic;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
public class ChatFriendData : LoopItemData
{
public uint degreelevel
{
get
{
return (this.friendData != null) ? this.friendData.degreeAll : 0u;
}
}
public int isOnline
{
get
{
return (this.online > 0u) ? 1 : 0;
}
}
public XFriendData friendData
{
get
{
List<XFriendData> friendData = DlgBase<XFriendsView, XFriendsBehaviour>.singleton.friendData;
for (int i = 0; i < friendData.Count; i++)
{
bool flag = friendData[i].roleid == this.roleid;
if (flag)
{
return friendData[i];
}
}
return null;
}
}
public uint viplevel;
public uint profession;
public string name;
public uint powerpoint;
public ulong roleid;
public bool isfriend;
public List<uint> setid = new List<uint>();
public uint online;
public DateTime msgtime = DateTime.Today;
public bool hasOfflineRead = false;
}
}
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