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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
public class ChatHistoryItem : MonoBehaviour
{
private const int LENGTH = 60;
private IXUILabelSymbol m_symbol;
private string mStr;
private void Awake()
{
this.m_symbol = (base.transform.Find("Content").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
}
public void Refresh(string chat)
{
this.mStr = chat;
string text = DlgBase<ChatEmotionView, ChatEmotionBehaviour>.singleton.OnParseEmotion(chat);
int num = text.IndexOf("im=Chat");
bool flag = num > -1 && num < 12;
int num2 = 21;
int num3 = flag ? 30 : 12;
bool flag2 = flag;
if (flag2)
{
bool flag3 = text.Length > num3 && text.Length > num + num2;
if (flag3)
{
text = text.Substring(0, num + num2) + "...";
}
}
else
{
bool flag4 = text.Length >= num3 - 3;
if (flag4)
{
text = text.Substring(0, num3 - 3) + "...";
}
}
this.m_symbol.InputText = text;
}
public void OnClick()
{
DlgBase<ChatAssistView, ChatAssistBehaviour>.singleton.Close(this.mStr);
}
}
}
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