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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XBeHitEventArgs : XActionArgs
{
public XHitData HitData { get; set; }
public Vector3 HitDirection = Vector3.forward;
public bool ForceToFlyHit = false;
public float Paralyze = 1f;
public XEntity HitFrom = null;
public XBeHitEventArgs()
{
this._eDefine = XEventDefine.XEvent_BeHit;
}
public override void Recycle()
{
this.HitData = null;
this.HitDirection = Vector3.forward;
this.ForceToFlyHit = false;
this.Paralyze = 1f;
this.HitFrom = null;
base.Recycle();
XEventPool<XBeHitEventArgs>.Recycle(this);
}
}
}
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