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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class XChargeEventArgs : XActionArgs
{
public XChargeData Data { get; set; }
public float Height { get; set; }
public float TimeSpan { get; set; }
public XEntity AimedTarget = null;
public float TimeScale = 1f;
public float TimeGone;
public XChargeEventArgs()
{
this._eDefine = XEventDefine.XEvent_Charge;
this.Data = null;
this.TimeGone = 0f;
}
public override void Recycle()
{
this.Data = null;
this.AimedTarget = null;
this.Height = 0f;
this.TimeSpan = 0f;
this.TimeScale = 1f;
this.TimeGone = 0f;
base.Recycle();
XEventPool<XChargeEventArgs>.Recycle(this);
}
}
}
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