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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class XFreezeEventArgs : XActionArgs
{
public XHitData HitData { get; set; }
public float Duration = 0f;
public bool Present = false;
public Vector3 Dir = Vector3.zero;
public XFreezeEventArgs()
{
this._eDefine = XEventDefine.XEvent_Freeze;
}
public override void Recycle()
{
this.HitData = null;
this.Duration = 0f;
this.Dir = Vector3.zero;
this.Present = false;
base.Recycle();
XEventPool<XFreezeEventArgs>.Recycle(this);
}
}
}
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