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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal sealed class XIdleComponent : XActionStateComponent<XIdleEventArgs>
{
public override uint ID
{
get
{
return XIdleComponent.uuID;
}
}
public override bool SyncPredicted
{
get
{
bool isViewGridScene = XSingleton<XScene>.singleton.IsViewGridScene;
bool result;
if (isViewGridScene)
{
result = true;
}
else
{
bool syncMode = XSingleton<XGame>.singleton.SyncMode;
if (syncMode)
{
bool flag = this._entity.Skill != null && this._entity.Skill.IsCasting();
result = (!flag && this._entity.IsPlayer && !this._entity.IsPassive);
}
else
{
result = true;
}
}
return result;
}
}
public override bool IsUsingCurve
{
get
{
return false;
}
}
public override string PresentCommand
{
get
{
return "ToStand";
}
}
public override string PresentName
{
get
{
return "Stand";
}
}
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("Basic_Idle");
public override void OnAttachToHost(XObject host)
{
base.OnAttachToHost(host);
this._selfState = XStateDefine.XState_Idle;
this.PrepareAnimations();
}
protected override void EventSubscribe()
{
base.RegisterEvent(XEventDefine.XEvent_Idle, new XComponent.XEventHandler(base.OnActionEvent));
base.RegisterEvent(XEventDefine.XEvent_OnMounted, new XComponent.XEventHandler(base.OnMountEvent));
base.RegisterEvent(XEventDefine.XEvent_OnUnMounted, new XComponent.XEventHandler(base.OnMountEvent));
}
public override void OnRejected(XStateDefine current)
{
}
protected override bool OnGetEvent(XIdleEventArgs e, XStateDefine last)
{
return true;
}
protected override void OnMount(XMount mount)
{
bool flag = mount != null;
if (flag)
{
this._entity.OverrideAnimClip("Idle", this._entity.Present.PresentLib.AnimLocation.Replace('/', '_') + mount.Present.PresentLib.Idle + (this._entity.IsCopilotMounted ? "_follow" : ""), true, false);
}
else
{
this.PrepareAnimations();
}
}
private void PrepareAnimations()
{
bool isNotEmptyObject = this._entity.EngineObject.IsNotEmptyObject;
if (isNotEmptyObject)
{
bool flag = XSingleton<XGame>.singleton.CurrentStage.Stage == EXStage.World && !string.IsNullOrEmpty(this._entity.Present.PresentLib.AttackIdle);
if (flag)
{
this._entity.OverrideAnimClip("Idle", this._entity.Present.PresentLib.AttackIdle, true, false);
}
else
{
this._entity.OverrideAnimClip("Idle", this._entity.Present.PresentLib.Idle, true, false);
}
}
}
}
}
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