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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
public class CreateChatGroupBehaviour : DlgBehaviourBase
{
public IXUILabel m_Label = null;
public IXUIButton m_OKButton = null;
public IXUISprite m_sprClose = null;
private void Awake()
{
Transform transform = base.transform.Find("Bg/p/T");
this.m_Label = (transform.GetComponent("XUILabel") as IXUILabel);
Transform transform2 = base.transform.Find("Bg/ok");
this.m_OKButton = (transform2.GetComponent("XUIButton") as IXUIButton);
Transform transform3 = base.transform.Find("Bg/Close");
this.m_sprClose = (transform3.GetComponent("XUISprite") as IXUISprite);
}
}
}
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