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using System;
using System.Collections.Generic;
namespace XMainClient
{
internal class DragonCoinCostHandler : ICostHandler
{
private List<uint> m_Costs = new List<uint>();
public CostInfo GetCost(int i)
{
CostInfo result;
result.type = ItemEnum.DRAGON_COIN;
bool flag = this.m_Costs.Count == 0;
if (flag)
{
result.count = 0u;
}
else
{
bool flag2 = i >= 0 && i < this.m_Costs.Count;
if (flag2)
{
result.count = this.m_Costs[i];
}
else
{
result.count = this.m_Costs[this.m_Costs.Count - 1];
}
}
return result;
}
public bool ParseCostConfigString(string str)
{
string[] array = str.Split(XGlobalConfig.ListSeparator);
uint num = 0u;
while ((ulong)num < (ulong)((long)array.Length))
{
this.m_Costs.Add(uint.Parse(array[(int)num]));
num += 1u;
}
return true;
}
}
}
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