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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class EquipSetProfHandler : DlgHandlerBase
{
private XUIPool mProfListPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
private IXUILabel mLbCurProf;
private IXUIList mGrid;
private XEquipCreateDocument mDoc;
private EquipSetProfHandler._ProfGameObjectItem[] mProfGoArr;
private class _ProfGameObjectItem
{
public int prof;
public GameObject select;
}
protected override void Init()
{
base.Init();
this.mDoc = XEquipCreateDocument.Doc;
Transform transform = base.PanelObject.transform.Find("Grid/ProfTpl");
this.mProfListPool.SetupPool(transform.parent.gameObject, transform.gameObject, 6u, false);
transform = base.PanelObject.transform.parent.Find("Prof/V");
this.mLbCurProf = (transform.GetComponent("XUILabel") as IXUILabel);
transform = base.PanelObject.transform.Find("Grid");
this.mGrid = (transform.GetComponent("XUIList") as IXUIList);
List<ProfSkillTable.RowData> mainProfList = this.mDoc.GetMainProfList();
bool flag = mainProfList == null || mainProfList.Count <= 0 || mainProfList.Count < XGame.RoleCount;
if (!flag)
{
this.mProfGoArr = new EquipSetProfHandler._ProfGameObjectItem[XGame.RoleCount];
int curRoleProf = this.mDoc.CurRoleProf;
bool flag2 = false;
for (int i = 0; i < XGame.RoleCount; i++)
{
GameObject gameObject = this._CreateProfMenuItem(mainProfList[i].ProfID, mainProfList[i].ProfName);
this.mProfGoArr[i] = new EquipSetProfHandler._ProfGameObjectItem();
this.mProfGoArr[i].prof = mainProfList[i].ProfID;
this.mProfGoArr[i].select = gameObject.transform.Find("Selected").gameObject;
bool flag3 = flag2;
if (flag3)
{
this.mProfGoArr[i].select.SetActive(false);
}
else
{
flag2 = (curRoleProf == this.mProfGoArr[i].prof);
this.mProfGoArr[i].select.SetActive(flag2);
bool flag4 = flag2;
if (flag4)
{
this.mLbCurProf.SetText(this.mDoc.GetMainProfByID(curRoleProf).ProfName);
this.mDoc.RefreshEquipSuitListUIByProf(curRoleProf, false);
}
}
}
this.mGrid.Refresh();
}
}
public override void RegisterEvent()
{
base.Init();
IXUISprite ixuisprite = base.PanelObject.transform.Find("Block").GetComponent("XUISprite") as IXUISprite;
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClickBlockCollider));
}
private GameObject _CreateProfMenuItem(int _profID, string _profName)
{
GameObject gameObject = this.mProfListPool.FetchGameObject(false);
gameObject.name = _profID.ToString();
IXUISprite ixuisprite = gameObject.GetComponent("XUISprite") as IXUISprite;
ixuisprite.ID = (ulong)((long)_profID);
ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClickProfMenuItem));
IXUILabel ixuilabel = gameObject.transform.Find("T").GetComponent("XUILabel") as IXUILabel;
ixuilabel.SetText(_profName);
return gameObject;
}
private void OnClickBlockCollider(IXUISprite _spr)
{
base.SetVisible(false);
}
private void OnClickProfMenuItem(IXUISprite _cb)
{
base.SetVisible(false);
int num = (int)_cb.ID;
for (int i = 0; i < this.mProfGoArr.Length; i++)
{
this.mProfGoArr[i].select.SetActive(num == this.mProfGoArr[i].prof);
}
this.mLbCurProf.SetText(this.mDoc.GetMainProfByID(num).ProfName);
this.mDoc.RefreshEquipSuitListUIByProf(num, true);
}
protected override void OnShow()
{
base.OnShow();
}
protected override void OnHide()
{
base.OnHide();
base.PanelObject.SetActive(false);
}
public override void OnUnload()
{
this.mDoc = null;
this.mProfGoArr = null;
base.OnUnload();
}
}
}
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