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using System;
using UILib;
using UnityEngine;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class EquipSetWearingHandler : DlgHandlerBase
{
protected override string FileName
{
get
{
return "ItemNew/WearingPanel";
}
}
private IXUIButton m_Help;
private IXUIButton m_Close;
private IXUISprite m_ClothFashion;
private IXUISprite m_ClothEquip;
private IXUISprite m_WeaponFashion;
private IXUISprite m_weaponEquip;
private Transform m_SettingPanel;
protected override void Init()
{
base.Init();
this.m_SettingPanel = base.transform.Find("Panel");
this.m_Close = (base.transform.Find("Panel/Close").GetComponent("XUIButton") as IXUIButton);
this.m_ClothFashion = (base.transform.Find("Panel/Cloth_fishion").GetComponent("XUISprite") as IXUISprite);
this.m_ClothEquip = (base.transform.Find("Panel/Cloth_equip").GetComponent("XUISprite") as IXUISprite);
this.m_weaponEquip = (base.transform.Find("Panel/Weapon_equip").GetComponent("XUISprite") as IXUISprite);
this.m_WeaponFashion = (base.transform.Find("Panel/Weapon_fashion").GetComponent("XUISprite") as IXUISprite);
this.m_Help = (base.transform.Find("Help").GetComponent("XUIButton") as IXUIButton);
}
public override void OnUnload()
{
}
public override void RegisterEvent()
{
base.RegisterEvent();
this.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.ClickCloseHandler));
this.m_ClothFashion.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickClothFashionHandler));
this.m_ClothEquip.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickClothEquipHandler));
this.m_WeaponFashion.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickWeaponFashionHandler));
this.m_weaponEquip.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickWeaponEquipHandler));
this.m_Help.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnHelpClicked));
}
public override void UnRegisterEvent()
{
this.m_Close.RegisterClickEventHandler(null);
this.m_ClothFashion.RegisterSpriteClickEventHandler(null);
this.m_ClothEquip.RegisterSpriteClickEventHandler(null);
this.m_WeaponFashion.RegisterSpriteClickEventHandler(null);
this.m_weaponEquip.RegisterSpriteClickEventHandler(null);
}
public bool OnHelpClicked(IXUIButton button)
{
DlgBase<XCommonHelpTipView, XCommonHelpTipBehaviour>.singleton.ShowHelp(XSysDefine.XSys_Item_Equip);
return true;
}
protected override void OnShow()
{
base.OnShow();
this.RefreshData();
}
protected override void OnHide()
{
base.OnHide();
DlgBase<ItemSystemDlg, TabDlgBehaviour>.singleton.OnPopHandlerSetVisible(false, null);
}
public override void RefreshData()
{
base.RefreshData();
this.m_SettingPanel.gameObject.SetActive(true);
}
private void SetStateSprite(IXUISprite sprite, bool visible)
{
IXUISprite ixuisprite = sprite.gameObject.transform.Find("Sprite").GetComponent("XUISprite") as IXUISprite;
bool flag = ixuisprite == null;
if (flag)
{
XSingleton<XDebug>.singleton.AddErrorLog(XSingleton<XCommon>.singleton.StringCombine("State XUISprite is NULL", sprite.gameObject.name), null, null, null, null, null);
}
else
{
ixuisprite.SetAlpha((float)(visible ? 1 : 0));
}
}
private void ClickClothFashionHandler(IXUISprite sprite)
{
}
private void ClickClothEquipHandler(IXUISprite sprite)
{
}
private void ClickWeaponFashionHandler(IXUISprite sprite)
{
}
private void ClickWeaponEquipHandler(IXUISprite sprite)
{
}
private bool ClickCloseHandler(IXUIButton btn)
{
base.SetVisible(false);
return true;
}
}
}
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