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using System;
using XUtliPoolLib;
namespace XMainClient
{
internal class ForgeAttrDataMgr : EquipAttrDataMgr
{
private ForgeAttributes m_forgeTab = null;
public ForgeAttrDataMgr(ForgeAttributes table)
{
this.m_forgeTab = table;
}
protected override void SetAttrByItemId(uint itemId)
{
bool flag = this.m_forgeTab == null;
if (!flag)
{
for (int i = 0; i < this.m_forgeTab.Table.Length; i++)
{
ForgeAttributes.RowData rowData = this.m_forgeTab.Table[i];
bool flag2 = rowData.EquipID == itemId;
if (flag2)
{
bool flag3 = !this.m_attrDic.ContainsKey(rowData.EquipID);
if (flag3)
{
EquipSlotAttrDatas equipSlotAttrDatas = new EquipSlotAttrDatas(rowData.EquipID);
equipSlotAttrDatas.Add(rowData);
this.m_attrDic.Add(rowData.EquipID, equipSlotAttrDatas);
}
else
{
this.m_attrDic[rowData.EquipID].Add(rowData);
}
}
}
}
}
}
}
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