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using System;
using System.Collections.Generic;
using KKSG;
namespace XMainClient
{
public class GVGDuelResult
{
public bool isWinner
{
get
{
return this._winer;
}
}
public GmfGuildBrief Guild
{
get
{
return this._guild;
}
}
public uint Score
{
get
{
return this._score;
}
}
public uint TotalKiller = 0u;
public double TotalDamage = 0.0;
public List<GmfRoleCombat> RoleCombats;
public GuildArenaBattlePattern pattern;
private GmfGuildBrief _guild;
private bool _cross = false;
private uint _score = 0u;
private bool _winer = false;
public void Setup(GmfGuildBrief guild, List<GmfRoleCombat> combats, bool winer, bool cross = false)
{
this._winer = winer;
this._cross = cross;
this._guild = guild;
this.SetRoleCombats(combats);
}
public void Setup(GmfGuildBrief guild, uint score, bool winer, bool cross = false)
{
this._winer = winer;
this._guild = guild;
this._score = score;
this._cross = cross;
}
private void SetRoleCombats(List<GmfRoleCombat> combats)
{
this.RoleCombats = combats;
this.TotalKiller = 0u;
this.TotalDamage = 0.0;
int i = 0;
int count = combats.Count;
while (i < count)
{
this.TotalKiller += combats[i].combat.killcount;
this.TotalDamage += combats[i].combat.damage;
i++;
}
}
public string ToGuildNameString()
{
bool cross = this._cross;
string result;
if (cross)
{
result = XStringDefineProxy.GetString("CROSS_GVG_GUILDNAME", new object[]
{
this._guild.serverid,
this._guild.guildname
});
}
else
{
result = this.Guild.guildname;
}
return result;
}
}
}
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