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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class GiftboxBehaviour : DlgBehaviourBase
{
public IXUICheckBox m_checkbox1;
public IXUICheckBox m_checkbox2;
public IXUIButton m_btnClose;
public IXUIWrapContent m_wrap;
public IXUIScrollView m_scroll;
public GameObject m_tip0;
public GameObject m_tip1;
private void Awake()
{
this.m_checkbox1 = (base.transform.Find("item1/Bg").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_checkbox2 = (base.transform.Find("item2/Bg").GetComponent("XUICheckBox") as IXUICheckBox);
this.m_tip0 = base.transform.Find("Bg/Tip2").gameObject;
this.m_tip1 = base.transform.Find("Bg/Tip1").gameObject;
this.m_btnClose = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.m_wrap = (base.transform.Find("scrollview/WrapContent").GetComponent("XUIWrapContent") as IXUIWrapContent);
this.m_scroll = (base.transform.Find("scrollview").GetComponent("XUIScrollView") as IXUIScrollView);
}
}
}
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