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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGuildGrowthBuffBehavior : DlgBehaviourBase
{
public IXUIButton CloseBtn;
public IXUIButton HelpBtn;
public IXUISprite m_DetailBuffIcon;
public IXUILabel m_DetailBuffName;
public IXUILabel m_DetailMaxLevel;
public IXUILabel m_DetailCurrLevel;
public IXUILabel m_DetailNextLevel;
public IXUILabel m_DetailCurrKeepCost;
public IXUISprite m_DetailCostArrow;
public IXUILabel m_DetailNextKeepCost;
public IXUILabel m_NextAttrText;
public IXUILabelSymbol m_DetailCost;
public IXUIButton LevelUpBtn;
public IXUILabel LevelUpText;
public Transform m_levelUpFx;
public IXUIScrollView ScrollView;
public XUIPool BuffItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUILabel m_PointLeft;
public IXUISprite m_PointClick;
private void Awake()
{
this.CloseBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.HelpBtn = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
this.m_DetailBuffIcon = (base.transform.Find("Bg/Detail/Icon").GetComponent("XUISprite") as IXUISprite);
this.m_DetailBuffName = (base.transform.Find("Bg/Detail/Name").GetComponent("XUILabel") as IXUILabel);
this.m_DetailMaxLevel = (base.transform.Find("Bg/Detail/MaxLevel/Num").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCurrLevel = (base.transform.Find("Bg/Detail/CurrentLevel").GetComponent("XUILabel") as IXUILabel);
this.m_DetailNextLevel = (base.transform.Find("Bg/Detail/CurrentLevel/NextLevel").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCurrKeepCost = (base.transform.Find("Bg/Detail/CurrentAttr").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCostArrow = (base.transform.Find("Bg/Detail/CurrentAttr/P").GetComponent("XUISprite") as IXUISprite);
this.m_DetailNextKeepCost = (base.transform.Find("Bg/Detail/CurrentAttr/NextAttr").GetComponent("XUILabel") as IXUILabel);
this.m_NextAttrText = (base.transform.Find("Bg/Detail/NextText").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCost = (base.transform.Find("Bg/Detail/Cost").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
this.LevelUpBtn = (base.transform.Find("Bg/Detail/Levelup").GetComponent("XUIButton") as IXUIButton);
this.LevelUpText = (base.transform.Find("Bg/Detail/Levelup/Text").GetComponent("XUILabel") as IXUILabel);
this.m_levelUpFx = base.transform.Find("Bg/SkillList/effect");
this.m_levelUpFx.gameObject.SetActive(false);
this.ScrollView = (base.transform.Find("Bg/SkillList").GetComponent("XUIScrollView") as IXUIScrollView);
GameObject gameObject = base.transform.Find("Bg/SkillList/SkillTpl").gameObject;
this.BuffItemPool.SetupPool(gameObject.transform.parent.gameObject, gameObject, 10u, false);
this.m_PointLeft = (base.transform.Find("Bg/Point/value").GetComponent("XUILabel") as IXUILabel);
this.m_PointClick = (base.transform.Find("Bg/Point/P").GetComponent("XUISprite") as IXUISprite);
}
}
}
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