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using System;
using KKSG;
using UnityEngine;
namespace XMainClient
{
internal class XGuildRedPacketBrief : IComparable<XGuildRedPacketBrief>
{
public uint typeid;
public ulong uid;
public int itemid;
public string senderName;
public uint fetchedCount;
public uint maxCount;
public float endTime;
public string iconUrl;
public ulong sourceID;
public string sourceName;
public FetchState fetchState;
public void SetData(GuildBonusAppear data)
{
this.uid = (ulong)data.bonusID;
this.itemid = (int)data.bonusType;
this.senderName = data.sourceName;
this.fetchedCount = data.alreadyGetPeopleNum;
this.maxCount = data.maxPeopleNum;
this.iconUrl = data.iconUrl;
this.sourceID = data.sourceID;
this.sourceName = data.sourceName;
bool flag = data.bonusStatus == 0u;
if (flag)
{
this.fetchState = FetchState.FS_CAN_FETCH;
}
else
{
bool flag2 = data.bonusStatus == 1u;
if (flag2)
{
this.fetchState = FetchState.FS_CANNOT_FETCH;
}
else
{
bool flag3 = data.bonusStatus == 2u;
if (flag3)
{
this.fetchState = FetchState.FS_ALREADY_FETCH;
}
else
{
this.fetchState = FetchState.FS_FETCHED;
}
}
}
this.endTime = Time.time + data.leftOpenTime;
}
public int CompareTo(XGuildRedPacketBrief other)
{
bool flag = this.fetchState == other.fetchState;
int result;
if (flag)
{
result = this.endTime.CompareTo(other.endTime);
}
else
{
result = this.fetchState.CompareTo(other.fetchState);
}
return result;
}
}
}
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