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using System;
using XMainClient.UI;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGuildRelaxGameDocument : XDocComponent
{
public override uint ID
{
get
{
return XGuildRelaxGameDocument.uuID;
}
}
public uint GuildVoiceQAState
{
get
{
return this._guildVoiceQAState;
}
}
public float GuildVoiceQAWaitTime
{
get
{
return this._guildVoiceQAWaitTime;
}
}
public bool RedPoint { get; set; }
public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("GuildRelaxGameDocument");
public static XTableAsyncLoader AsyncLoader = new XTableAsyncLoader();
public static GuildRelaxGameList GameList = new GuildRelaxGameList();
private uint _guildVoiceQAState = 0u;
private float _guildVoiceQAWaitTime = 0f;
public static void Execute(OnLoadedCallback callback = null)
{
XGuildRelaxGameDocument.AsyncLoader.AddTask("Table/GuildRelaxGameList", XGuildRelaxGameDocument.GameList, false);
XGuildRelaxGameDocument.AsyncLoader.Execute(callback);
}
protected override void EventSubscribe()
{
base.EventSubscribe();
base.RegisterEvent(XEventDefine.XEvent_InGuildStateChanged, new XComponent.XEventHandler(this.GuildStatusChanged));
}
public bool GuildStatusChanged(XEventArgs args)
{
this.RefreshRedPoint();
return true;
}
public void OpenGuildVoiceQuery()
{
RpcC2G_OpenGuildQAReq rpc = new RpcC2G_OpenGuildQAReq();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void GetGuildVoiceInfo()
{
RpcC2G_GetGuildQADataReq rpc = new RpcC2G_GetGuildQADataReq();
XSingleton<XClientNetwork>.singleton.Send(rpc);
}
public void JoinGuildVoiceInfo()
{
XVoiceQADocument specificDocument = XDocuments.GetSpecificDocument<XVoiceQADocument>(XVoiceQADocument.uuID);
bool isVoiceQAIng = specificDocument.IsVoiceQAIng;
if (isVoiceQAIng)
{
DlgBase<XVoiceQAView, XVoiceQABehaviour>.singleton.SetVisible(true, true);
}
else
{
specificDocument.VoiceQAJoinChoose(true, 3u);
}
}
public void SetGuildVoiceInfo(uint state, float time)
{
this._guildVoiceQAState = state;
XSingleton<XDebug>.singleton.AddLog(string.Format("Get guild voice open state = {0} by server", state), null, null, null, null, null, XDebugColor.XDebug_None);
this._guildVoiceQAWaitTime = time;
bool flag = DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>.singleton.IsVisible();
if (flag)
{
DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>.singleton.Refresh(XSysDefine.XSys_GuildRelax_VoiceQA);
DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>.singleton.RefreshRedPoint(XSysDefine.XSys_GuildRelax_VoiceQA);
}
}
public void RefreshRedPoint()
{
XGuildJokerDocument specificDocument = XDocuments.GetSpecificDocument<XGuildJokerDocument>(XGuildJokerDocument.uuID);
XGuildDocument specificDocument2 = XDocuments.GetSpecificDocument<XGuildDocument>(XGuildDocument.uuID);
this.RedPoint = false;
bool flag = !specificDocument2.bInGuild;
if (flag)
{
XSingleton<XGameSysMgr>.singleton.RecalculateRedPointState(XSysDefine.XSys_GuildRelax_Joker, true);
}
else
{
this.RedPoint = (specificDocument.GameCount > 0);
XSingleton<XGameSysMgr>.singleton.RecalculateRedPointState(XSysDefine.XSys_GuildRelax_Joker, true);
bool flag2 = !DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>.singleton.IsVisible();
if (!flag2)
{
DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>.singleton.RefreshRedPoint(XSysDefine.XSys_GuildRelax_VoiceQA);
}
}
}
protected override void OnReconnected(XReconnectedEventArgs arg)
{
}
}
}
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