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using System;
using System.Collections.Generic;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGuildRelaxGameView : DlgBase<XGuildRelaxGameView, XGuildRelaxGameBehaviour>
{
public override string fileName
{
get
{
return "Guild/GuildSystem/GuildRelaxGameDlg";
}
}
public override int layer
{
get
{
return 1;
}
}
public override bool pushstack
{
get
{
return true;
}
}
public override bool hideMainMenu
{
get
{
return true;
}
}
public override bool fullscreenui
{
get
{
return true;
}
}
public override bool autoload
{
get
{
return true;
}
}
private List<XSysDefine> m_realxSysList;
private List<GuildRelaxChildHandler> m_relaxChildren;
private int m_RelaxIndex = 0;
protected override void Init()
{
base.Init();
this.m_realxSysList = new List<XSysDefine>();
this.m_relaxChildren = new List<GuildRelaxChildHandler>();
this.m_RelaxIndex = 0;
this.RegisterHandler<GuildRelaxVoiceHandler>(XSysDefine.XSys_GuildRelax_VoiceQA);
this.RegisterHandler<GuildRelaxJokerMatchHandler>(XSysDefine.XSys_GuildRelax_JokerMatch);
this.RegisterHandler<GuildRelaxCollectHandler>(XSysDefine.XSys_GuildCollect);
base.uiBehaviour.m_GameScrollView.ResetPosition();
}
public override void RegisterEvent()
{
base.RegisterEvent();
base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClick));
}
private bool OnCloseClick(IXUIButton button)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
protected override void OnUnload()
{
this.RemoveHandler(XSysDefine.XSys_GuildRelax_VoiceQA);
this.RemoveHandler(XSysDefine.XSys_GuildRelax_JokerMatch);
this.RemoveHandler(XSysDefine.XSys_GuildCollect);
this.m_realxSysList.Clear();
this.m_relaxChildren.Clear();
this.m_realxSysList = null;
this.m_relaxChildren = null;
base.OnUnload();
}
public override void StackRefresh()
{
base.StackRefresh();
int i = 0;
int count = this.m_relaxChildren.Count;
while (i < count)
{
this.m_relaxChildren[i].StackRefresh();
i++;
}
}
public bool TryGetRelaxChild(XSysDefine define, out GuildRelaxChildHandler handler)
{
int num = this.m_realxSysList.IndexOf(define);
bool flag = num < 0;
bool result;
if (flag)
{
handler = null;
result = false;
}
else
{
handler = this.m_relaxChildren[num];
result = true;
}
return result;
}
protected override void OnHide()
{
int i = 0;
int count = this.m_relaxChildren.Count;
while (i < count)
{
this.m_relaxChildren[i].SetVisible(false);
i++;
}
base.OnHide();
}
protected override void OnShow()
{
base.OnShow();
int i = 0;
int count = this.m_relaxChildren.Count;
while (i < count)
{
this.m_relaxChildren[i].SetVisible(true);
i++;
}
}
public override void OnUpdate()
{
base.OnUpdate();
int i = 0;
int count = this.m_relaxChildren.Count;
while (i < count)
{
this.m_relaxChildren[i].OnUpdate();
i++;
}
}
private void RegisterHandler<T>(XSysDefine define) where T : GuildRelaxChildHandler, new()
{
bool flag = this.m_realxSysList.IndexOf(define) < 0;
if (flag)
{
T t = default(T);
GameObject gameObject = XCommon.Instantiate<GameObject>(base.uiBehaviour.m_GameTemp);
gameObject.SetActive(true);
gameObject.transform.parent = this.m_uiBehaviour.m_GameScrollView.gameObject.transform;
gameObject.transform.localScale = Vector3.one;
gameObject.transform.localPosition = new Vector3((float)(-340 + this.m_RelaxIndex * 360), -28f, 0f);
gameObject.name = define.ToString();
t = DlgHandlerBase.EnsureCreate<T>(ref t, gameObject, null, false);
this.m_realxSysList.Add(define);
this.m_relaxChildren.Add(t);
t.SetGuildRelex(define);
this.m_RelaxIndex++;
}
}
private void RemoveHandler(XSysDefine define)
{
int num = this.m_realxSysList.IndexOf(define);
bool flag = num < 0;
if (!flag)
{
GuildRelaxChildHandler guildRelaxChildHandler = this.m_relaxChildren[num];
DlgHandlerBase.EnsureUnload<GuildRelaxChildHandler>(ref guildRelaxChildHandler);
this.m_relaxChildren.RemoveAt(num);
this.m_realxSysList.RemoveAt(num);
}
}
public void Refresh(XSysDefine define)
{
GuildRelaxChildHandler guildRelaxChildHandler;
bool flag = this.TryGetRelaxChild(define, out guildRelaxChildHandler);
if (flag)
{
guildRelaxChildHandler.RefreshData();
}
}
public void RefreshRedPoint(XSysDefine define)
{
GuildRelaxChildHandler guildRelaxChildHandler;
bool flag = this.TryGetRelaxChild(define, out guildRelaxChildHandler);
if (flag)
{
guildRelaxChildHandler.RefreshRedPoint();
}
}
}
}
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