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using System;
using UILib;
using UnityEngine;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class XGuildSkillBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUILabel m_GuildPoint;
public IXUISprite m_DetailSkillIcon;
public IXUILabel m_DetailSkillName;
public IXUILabel m_DetailCurrLevel;
public IXUILabel m_DetailNextLevel;
public IXUILabel m_DetailCurrAttr;
public IXUILabel m_DetailNextAttr;
public IXUILabel m_DetailMaxLevelLabel;
public IXUILabel m_DetailMaxLevel;
public IXUIButton m_DetailUpMaxLevel;
public IXUILabel m_DetailTip;
public IXUILabelSymbol m_DetailCost;
public IXUILabelSymbol m_DetailCostRed;
public IXUIButton m_LevelUp;
public IXUILabel m_LevelUpLabel;
public Transform m_RedPoint;
public XUIPool m_SkillPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
public IXUIScrollView m_SkillScroll;
private void Awake()
{
this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
this.m_GuildPoint = (base.transform.Find("Bg/Point/value").GetComponent("XUILabel") as IXUILabel);
this.m_DetailSkillIcon = (base.transform.Find("Bg/Detail/Icon").GetComponent("XUISprite") as IXUISprite);
this.m_DetailSkillName = (base.transform.Find("Bg/Detail/Name").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCurrLevel = (base.transform.Find("Bg/Detail/CurrentLevel").GetComponent("XUILabel") as IXUILabel);
this.m_DetailNextLevel = (base.transform.Find("Bg/Detail/CurrentLevel/NextLevel").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCurrAttr = (base.transform.Find("Bg/Detail/CurrentAttr").GetComponent("XUILabel") as IXUILabel);
this.m_DetailNextAttr = (base.transform.Find("Bg/Detail/CurrentAttr/NextAttr").GetComponent("XUILabel") as IXUILabel);
this.m_DetailMaxLevel = (base.transform.Find("Bg/Detail/MaxLevel/NextAttr").GetComponent("XUILabel") as IXUILabel);
this.m_DetailMaxLevelLabel = (base.transform.Find("Bg/Detail/MaxLevel").GetComponent("XUILabel") as IXUILabel);
this.m_DetailUpMaxLevel = (base.transform.Find("Bg/Detail/MaxLevel/Study").GetComponent("XUIButton") as IXUIButton);
this.m_RedPoint = base.transform.Find("Bg/Detail/MaxLevel/Study/RedPoint");
this.m_DetailTip = (base.transform.Find("Bg/Detail/Tip").GetComponent("XUILabel") as IXUILabel);
this.m_DetailCost = (base.transform.Find("Bg/Detail/Cost").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
this.m_DetailCostRed = (base.transform.Find("Bg/Detail/CostRed").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
this.m_LevelUp = (base.transform.Find("Bg/Detail/Levelup").GetComponent("XUIButton") as IXUIButton);
this.m_LevelUpLabel = (base.transform.Find("Bg/Detail/Levelup/Text").GetComponent("XUILabel") as IXUILabel);
Transform transform = base.transform.Find("Bg/SkillList/SkillTpl");
this.m_SkillPool.SetupPool(transform.parent.gameObject, transform.gameObject, 10u, false);
this.m_SkillScroll = (base.transform.Find("Bg/SkillList").GetComponent("XUIScrollView") as IXUIScrollView);
}
}
}
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