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using System;
using UnityEngine;
using XUtliPoolLib;
namespace XMainClient
{
internal class GuildFarmland : Farmland
{
public override int BreakLevel
{
get
{
bool flag = this.m_breakLevel == -1;
if (flag)
{
this.m_breakLevel = 0;
SeqList<int> sequenceList = XSingleton<XGlobalConfig>.singleton.GetSequenceList("BreakFarmlandLevel_Guild", true);
for (int i = 0; i < (int)sequenceList.Count; i++)
{
bool flag2 = (long)sequenceList[i, 0] == (long)((ulong)this.m_farmlandId);
if (flag2)
{
this.m_breakLevel = sequenceList[i, 1];
break;
}
}
}
return this.m_breakLevel;
}
}
protected override Vector3 BoardRotation
{
get
{
return new Vector3(-90f, 30f, 0f);
}
}
public GuildFarmland(uint farmlandId) : base(farmlandId)
{
}
protected override void SetPerfab()
{
base.DestroyPerfab();
bool flag = !base.IsLock || base.Doc.HomeType != HomeTypeEnum.GuildHome;
if (!flag)
{
XNpc npc = XSingleton<XEntityMgr>.singleton.GetNpc(base.NpcId);
bool flag2 = npc == null;
if (!flag2)
{
string text = "";
XGuildDocument specificDocument = XDocuments.GetSpecificDocument<XGuildDocument>(XGuildDocument.uuID);
bool flag3 = specificDocument.bInGuild && (long)this.BreakLevel > (long)((ulong)specificDocument.Level);
if (flag3)
{
text = XSingleton<XGlobalConfig>.singleton.GetValue("FarmBoardPath1");
}
bool flag4 = string.IsNullOrEmpty(text);
if (!flag4)
{
this.m_boardGo = XSingleton<XResourceLoaderMgr>.singleton.CreateFromPrefab(text, npc.EngineObject.Position, Quaternion.identity, true, false);
bool flag5 = this.m_boardGo != null;
if (flag5)
{
this.m_boardGo.transform.localEulerAngles = this.BoardRotation;
}
base.SetPerfab();
}
}
}
}
}
}
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