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using System;
namespace XMainClient
{
internal class HurtInfo : XDataBase
{
public long SkillToken
{
get
{
return this._skill_token;
}
set
{
this._skill_token = value;
}
}
public XEntity Caster
{
get
{
return this._caster;
}
set
{
this._caster = value;
}
}
public XEntity Target
{
get
{
return this._target;
}
set
{
this._target = value;
}
}
public uint SkillID
{
get
{
return this._skill_id;
}
set
{
this._skill_id = value;
}
}
public int HitPoint
{
get
{
return this._hitPoint;
}
set
{
this._hitPoint = value;
}
}
private XEntity _caster;
private XEntity _target;
private int _hitPoint;
private uint _skill_id;
private long _skill_token;
public SkillExternalCallback Callback;
public HurtInfo()
{
this.Reset();
}
public void Reset()
{
this._caster = null;
this._target = null;
this._skill_id = 0u;
this._hitPoint = 0;
this._skill_token = 0L;
this.Callback = null;
}
public override void Init()
{
base.Init();
this.Reset();
}
public override void Recycle()
{
XDataPool<HurtInfo>.Recycle(this);
}
}
}
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