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using System;
using UILib;
using XMainClient.UI.UICommon;
namespace XMainClient
{
internal class InGameADBehaviour : DlgBehaviourBase
{
public IXUIButton m_Close;
public IXUITexture m_Tex;
public IXUISprite m_BtnGo;
private void Awake()
{
this.m_Close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
this.m_Tex = (base.transform.Find("Tex").GetComponent("XUITexture") as IXUITexture);
this.m_BtnGo = (base.transform.Find("BtnGo").GetComponent("XUISprite") as IXUISprite);
}
}
}
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