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using System;
using UILib;
using XMainClient.UI.UICommon;
using XUtliPoolLib;
namespace XMainClient
{
internal class InGameADView : DlgBase<InGameADView, InGameADBehaviour>
{
private uint npcID
{
get
{
return uint.Parse(XSingleton<XGlobalConfig>.singleton.GetValue("InGameADNPCID"));
}
}
private string tex
{
get
{
return XSingleton<XGlobalConfig>.singleton.GetValue("InGameADTex");
}
}
public override string fileName
{
get
{
return "GameSystem/InGameAD";
}
}
public override int layer
{
get
{
return 1;
}
}
public override int group
{
get
{
return 1;
}
}
public override bool autoload
{
get
{
return true;
}
}
public override void RegisterEvent()
{
base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
base.uiBehaviour.m_BtnGo.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnGoClick));
}
public bool OnCloseClicked(IXUIButton btn)
{
this.SetVisibleWithAnimation(false, null);
return true;
}
public void OnGoClick(IXUISprite btn)
{
XSingleton<XInput>.singleton.LastNpc = XSingleton<XEntityMgr>.singleton.GetNpc(this.npcID);
this.SetVisibleWithAnimation(false, null);
}
protected override void OnShow()
{
base.OnShow();
base.uiBehaviour.m_Tex.SetTexturePath(this.tex);
}
protected override void OnHide()
{
base.uiBehaviour.m_Tex.SetTexturePath("");
base.OnHide();
}
protected override void OnUnload()
{
base.OnUnload();
}
}
}
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